| pl2psv |
|
Table of contents
Procedure
PL2PSV ( Plane to point and spanning vectors )
SUBROUTINE PL2PSV ( PLANE, POINT, SPAN1, SPAN2 )
Abstract
Return a point and two orthogonal spanning vectors that generate
a specified plane.
Required_Reading
PLANES
Keywords
GEOMETRY
MATH
PLANE
Declarations
IMPLICIT NONE
INTEGER UBPL
PARAMETER ( UBPL = 4 )
DOUBLE PRECISION PLANE ( UBPL )
DOUBLE PRECISION POINT ( 3 )
DOUBLE PRECISION SPAN1 ( 3 )
DOUBLE PRECISION SPAN2 ( 3 )
Brief_I/O
VARIABLE I/O DESCRIPTION
-------- --- --------------------------------------------------
PLANE I A SPICE plane.
POINT,
SPAN1,
SPAN2 O A point in the input plane and two vectors
spanning the input plane.
Detailed_Input
PLANE is a SPICE plane.
Detailed_Output
POINT,
SPAN1,
SPAN2 are, respectively, a point and two orthogonal spanning
vectors that generate the geometric plane represented by
PLANE. The geometric plane is the set of vectors
POINT + s * SPAN1 + t * SPAN2
where `s' and `t' are real numbers. POINT is the closest
point in the plane to the origin; this point is always a
multiple of the plane's normal vector. SPAN1 and SPAN2
are an orthonormal pair of vectors. POINT, SPAN1, and
SPAN2 are mutually orthogonal.
Parameters
None.
Exceptions
Error free.
1) The input plane MUST have been created by one of the SPICELIB
routines
NVC2PL ( Normal vector and constant to plane )
NVP2PL ( Normal vector and point to plane )
PSV2PL ( Point and spanning vectors to plane )
Otherwise, the results of this routine are unpredictable.
Files
None.
Particulars
SPICELIB geometry routines that deal with planes use the `plane'
data type to represent input and output planes. This data type
makes the subroutine interfaces simpler and more uniform.
The SPICELIB routines that produce SPICE planes from data that
define a plane are:
NVC2PL ( Normal vector and constant to plane )
NVP2PL ( Normal vector and point to plane )
PSV2PL ( Point and spanning vectors to plane )
The SPICELIB routines that convert SPICE planes to data that
define a plane are:
PL2NVC ( Plane to normal vector and constant )
PL2NVP ( Plane to normal vector and point )
PL2PSV ( Plane to point and spanning vectors )
Examples
1) Project a vector V orthogonally onto a plane defined by
POINT, SPAN1, and SPAN2. PROJ is the projection we want; it
is the closest vector in the plane to V.
CALL PSV2PL ( POINT, SPAN1, SPAN2, PLANE )
CALL VPRJP ( V, PLANE, PROJ )
2) Find the intersection of a plane and the unit sphere. This
is a geometry problem that arises in computing the
intersection of a plane and a triaxial ellipsoid. The
SPICELIB routine INEDPL computes this intersection, but this
example does illustrate how to use this routine.
C
C The geometric plane of interest will be represented
C by the SPICE plane PLANE in this example.
C
C The intersection circle will be represented by the
C vectors CENTER, V1, and V2; the circle is the set
C of points
C
C CENTER + cos(theta) V1 + sin(theta) V2,
C
C where theta is in the interval (-pi, pi].
C
C The logical variable FOUND indicates whether the
C intersection is non-empty.
C
C
C The center of the intersection circle will be the
C closest point in the plane to the origin. This
C point is returned by PL2PSV. The distance of the
C center from the origin is the norm of CENTER.
C
CALL PL2PSV ( PLANE, CENTER, SPAN1, SPAN2 )
DIST = VNORM ( CENTER )
C
C The radius of the intersection circle will be
C
C ____________
C _ / 2
C \/ 1 - DIST
C
C since the radius of the circle, the distance of the
C plane from the origin, and the radius of the sphere
C (1) are the lengths of the sides of a right triangle.
C
RADIUS = SQRT ( 1.0D0 - DIST**2 )
CALL VSCL ( RADIUS, SPAN1, V1 )
CALL VSCL ( RADIUS, SPAN2, V2 )
FOUND = .TRUE.
3) Apply a linear transformation represented by the matrix M to
a plane represented by the normal vector N and the constant C.
Find a normal vector and constant for the transformed plane.
C
C Make a SPICE plane from N and C, and then find a
C point in the plane and spanning vectors for the
C plane. N need not be a unit vector.
C
CALL NVC2PL ( N, C, PLANE )
CALL PL2PSV ( PLANE, POINT, SPAN1, SPAN2 )
C
C Apply the linear transformation to the point and
C spanning vectors. All we need to do is multiply
C these vectors by M, since for any linear
C transformation T,
C
C T ( POINT + t1 * SPAN1 + t2 * SPAN2 )
C
C = T (POINT) + t1 * T(SPAN1) + t2 * T(SPAN2),
C
C which means that T(POINT), T(SPAN1), and T(SPAN2)
C are a point and spanning vectors for the transformed
C plane.
C
CALL MXV ( M, POINT, TPOINT )
CALL MXV ( M, SPAN1, TSPAN1 )
CALL MXV ( M, SPAN2, TSPAN2 )
C
C Make a new SPICE plane TPLANE from the
C transformed point and spanning vectors, and find a
C unit normal and constant for this new plane.
C
CALL PSV2PL ( TPOINT, TSPAN1, TSPAN2, TPLANE )
CALL PL2NVC ( TPLANE, TN, TC )
Restrictions
None.
Literature_References
[1] G. Thomas and R. Finney, "Calculus and Analytic Geometry,"
7th Edition, Addison Wesley, 1988.
Author_and_Institution
N.J. Bachman (JPL)
J. Diaz del Rio (ODC Space)
W.L. Taber (JPL)
Version
SPICELIB Version 1.1.0, 24-AUG-2021 (NJB) (JDR)
Added IMPLICIT NONE statement.
Edited the header to comply with NAIF standard.
SPICELIB Version 1.0.1, 10-MAR-1992 (WLT)
Comment section for permuted index source lines was added
following the header.
SPICELIB Version 1.0.0, 01-NOV-1990 (NJB)
|
Fri Dec 31 18:36:39 2021