m2q |
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ProcedureM2Q ( Matrix to quaternion ) SUBROUTINE M2Q ( R, Q ) AbstractFind a unit quaternion corresponding to a specified rotation matrix. Required_ReadingROTATION KeywordsMATH MATRIX ROTATION DeclarationsIMPLICIT NONE DOUBLE PRECISION R ( 3, 3 ) DOUBLE PRECISION Q ( 0 : 3 ) Brief_I/OVARIABLE I/O DESCRIPTION -------- --- -------------------------------------------------- R I A rotation matrix. Q O A unit quaternion representing R. Detailed_InputR is a rotation matrix. Detailed_OutputQ is a unit-length SPICE-style quaternion representing R. See the discussion of quaternion styles in $Particulars below. Q is a 4-dimensional vector. If R rotates vectors in the counterclockwise sense by an angle of theta radians about a unit vector A, where 0 < theta < pi - - then letting h = theta/2, Q = ( cos(h), sin(h)A , sin(h)A , sin(h)A ). 1 2 3 The restriction that theta must be in the range [0, pi] determines the output quaternion Q uniquely except when theta = pi; in this special case, both of the quaternions Q = ( 0, A , A , A ) 1 2 3 and Q = ( 0, -A , -A , -A ) 1 2 3 are possible outputs. ParametersNone. Exceptions1) If R is not a rotation matrix, the error SPICE(NOTAROTATION) is signaled. FilesNone. ParticularsA unit quaternion is a 4-dimensional vector for which the sum of the squares of the components is 1. Unit quaternions can be used to represent rotations in the following way: given a rotation angle theta, where 0 < theta < pi - - and a unit vector A, we can represent the transformation that rotates vectors in the counterclockwise sense by theta radians about A using the quaternion Q, where Q = ( cos(theta/2), sin(theta/2)a , sin(theta/2)a , sin(theta/2)a ) 1 2 3 As mentioned in Detailed Output, our restriction on the range of theta determines Q uniquely, except when theta = pi. The SPICELIB routine Q2M is an one-sided inverse of this routine: given any rotation matrix R, the calls CALL M2Q ( R, Q ) CALL Q2M ( Q, R ) leave R unchanged, except for round-off error. However, the calls CALL Q2M ( Q, R ) CALL M2Q ( R, Q ) might preserve Q or convert Q to -Q. Quaternion Styles ----------------- There are different "styles" of quaternions used in science and engineering applications. Quaternion styles are characterized by - The order of quaternion elements - The quaternion multiplication formula - The convention for associating quaternions with rotation matrices Two of the commonly used styles are - "SPICE" > Invented by Sir William Rowan Hamilton > Frequently used in mathematics and physics textbooks - "Engineering" > Widely used in aerospace engineering applications SPICELIB subroutine interfaces ALWAYS use SPICE quaternions. Quaternions of any other style must be converted to SPICE quaternions before they are passed to SPICELIB routines. Relationship between SPICE and Engineering Quaternions ------------------------------------------------------ Let M be a rotation matrix such that for any vector V, M*V is the result of rotating V by theta radians in the counterclockwise direction about unit rotation axis vector A. Then the SPICE quaternions representing M are (+/-) ( cos(theta/2), sin(theta/2) A(1), sin(theta/2) A(2), sin(theta/2) A(3) ) while the engineering quaternions representing M are (+/-) ( -sin(theta/2) A(1), -sin(theta/2) A(2), -sin(theta/2) A(3), cos(theta/2) ) For both styles of quaternions, if a quaternion q represents a rotation matrix M, then -q represents M as well. Given an engineering quaternion QENG = ( q0, q1, q2, q3 ) the equivalent SPICE quaternion is QSPICE = ( q3, -q0, -q1, -q2 ) Associating SPICE Quaternions with Rotation Matrices ---------------------------------------------------- Let FROM and TO be two right-handed reference frames, for example, an inertial frame and a spacecraft-fixed frame. Let the symbols V , V FROM TO denote, respectively, an arbitrary vector expressed relative to the FROM and TO frames. Let M denote the transformation matrix that transforms vectors from frame FROM to frame TO; then V = M * V TO FROM where the expression on the right hand side represents left multiplication of the vector by the matrix. Then if the unit-length SPICE quaternion q represents M, where q = (q0, q1, q2, q3) the elements of M are derived from the elements of q as follows: +- -+ | 2 2 | | 1 - 2*( q2 + q3 ) 2*(q1*q2 - q0*q3) 2*(q1*q3 + q0*q2) | | | | | | 2 2 | M = | 2*(q1*q2 + q0*q3) 1 - 2*( q1 + q3 ) 2*(q2*q3 - q0*q1) | | | | | | 2 2 | | 2*(q1*q3 - q0*q2) 2*(q2*q3 + q0*q1) 1 - 2*( q1 + q2 ) | | | +- -+ Note that substituting the elements of -q for those of q in the right hand side leaves each element of M unchanged; this shows that if a quaternion q represents a matrix M, then so does the quaternion -q. To map the rotation matrix M to a unit quaternion, we start by decomposing the rotation matrix as a sum of symmetric and skew-symmetric parts: 2 M = [ I + (1-cos(theta)) OMEGA ] + [ sin(theta) OMEGA ] symmetric skew-symmetric OMEGA is a skew-symmetric matrix of the form +- -+ | 0 -n3 n2 | | | OMEGA = | n3 0 -n1 | | | | -n2 n1 0 | +- -+ The vector N of matrix entries (n1, n2, n3) is the rotation axis of M and theta is M's rotation angle. Note that N and theta are not unique. Let C = cos(theta/2) S = sin(theta/2) Then the unit quaternions Q corresponding to M are Q = +/- ( C, S*n1, S*n2, S*n3 ) The mappings between quaternions and the corresponding rotations are carried out by the SPICELIB routines Q2M {quaternion to matrix} M2Q {matrix to quaternion} M2Q always returns a quaternion with scalar part greater than or equal to zero. SPICE Quaternion Multiplication Formula --------------------------------------- Given a SPICE quaternion Q = ( q0, q1, q2, q3 ) corresponding to rotation axis A and angle theta as above, we can represent Q using "scalar + vector" notation as follows: s = q0 = cos(theta/2) v = ( q1, q2, q3 ) = sin(theta/2) * A Q = s + v Let Q1 and Q2 be SPICE quaternions with respective scalar and vector parts s1, s2 and v1, v2: Q1 = s1 + v1 Q2 = s2 + v2 We represent the dot product of v1 and v2 by <v1, v2> and the cross product of v1 and v2 by v1 x v2 Then the SPICE quaternion product is Q1*Q2 = s1*s2 - <v1,v2> + s1*v2 + s2*v1 + (v1 x v2) If Q1 and Q2 represent the rotation matrices M1 and M2 respectively, then the quaternion product Q1*Q2 represents the matrix product M1*M2 Examples1) A case amenable to checking by hand calculation: To convert the rotation matrix +- -+ | 0 1 0 | | | R = | -1 0 0 | | | | 0 0 1 | +- -+ also represented as [ pi/2 ] 3 to a quaternion, we can use the code fragment CALL ROTATE ( HALFPI(), 3, R ) CALL M2Q ( R, Q ) M2Q will return Q as ( sqrt(2)/2, 0, 0, -sqrt(2)/2 ) Why? Well, R is a reference frame transformation that rotates vectors by -pi/2 radians about the axis vector A = ( 0, 0, 1 ) Equivalently, R rotates vectors by pi/2 radians in the counterclockwise sense about the axis vector -A = ( 0, 0, -1 ) so our definition of Q, h = theta/2 Q = ( cos(h), sin(h)A , sin(h)A , sin(h)A ) 1 2 3 implies that in this case, Q = ( cos(pi/4), 0, 0, -sin(pi/4) ) = ( sqrt(2)/2, 0, 0, -sqrt(2)/2 ) 2) Finding a quaternion that represents a rotation specified by a set of Euler angles: Suppose our original rotation R is the product [ TAU ] [ pi/2 - DELTA ] [ ALPHA ] 3 2 3 The code fragment CALL EUL2M ( TAU, HALFPI() - DELTA, ALPHA, . 3, 2, 3, R ) CALL M2Q ( R, Q ) yields a quaternion Q that represents R. RestrictionsNone. Literature_ReferencesNone. Author_and_InstitutionN.J. Bachman (JPL) J. Diaz del Rio (ODC Space) W.L. Taber (JPL) VersionSPICELIB Version 2.1.0, 24-AUG-2021 (JDR) Added IMPLICIT NONE statement. Edited the header to comply with NAIF standard. SPICELIB Version 2.0.1, 27-FEB-2008 (NJB) Updated header; added information about SPICE quaternion conventions. Made various minor edits throughout header. SPICELIB Version 2.0.0, 17-SEP-1999 (WLT) The routine was re-implemented to sharpen the numerical stability of the routine and eliminate calls to SIN and COS functions. SPICELIB Version 1.0.1, 10-MAR-1992 (WLT) Comment section for permuted index source lines was added following the header. SPICELIB Version 1.0.0, 30-AUG-1990 (NJB) |
Fri Dec 31 18:36:33 2021