Index Page
Ellipses and Ellipsoids Required Reading

Table of Contents


   Ellipses and Ellipsoids Required Reading
      Abstract
         Introduction
         References
      Ellipse Data Type Description

   Ellipse and ellipsoid routines
         Constructing ellipses
         Access to ellipse data elements
         cspice_cgv2el and cspice_el2cgv are not inverses
      Triaxial ellipsoid routines
      Ellipse routines

   Examples
         Finding the `limb angle' of an instrument boresight
         Header examples
         Use of ellipses with planes

   Summary of routines

   Appendix A: Mathematical notes
      Defining an ellipse parametrically
      Solving intersection problems

   Appendix B: Document Revision History
         2012 JAN 31, EDW (JPL)
         2008 JAN 17, BVS (JPL)
         2004 DEC 21, NAIF (JPL)
         2002 DEC 12, NAIF (JPL)




Top

Ellipses and Ellipsoids Required Reading





Last revised on 2012 JAN 31 by E. D. Wright.



Top

Abstract




Icy contains a substantial set of subroutines that solve common mathematical problems involving ellipses and triaxial ellipsoids. This required reading file documents those routines, gives examples of their use, and presents some of the mathematical background required to understand the routines.



Top

Introduction



The `ellipse' is a structured data type used in Icy to represent ellipses in three-dimensional space. SPICE ellipses exist to simplify calling sequences of routines that output or accept as input data that defines ellipses.

Ellipses turn up frequently in the sort of science analysis problems Icy is designed to help solve. The shapes of extended bodies--planets, satellites, and the Sun--are frequently modeled by triaxial ellipsoids. The IAU has defined such models for the Sun, all of the planets, and most of their satellites, in the IAU/IAG/COSPAR working group report [1]. Many geometry problems involving triaxial ellipsoids give rise to ellipses as `mathematical byproducts'. Ellipses are also used in modeling orbits and planetary rings.



Top

References



    1. `Report of the IAU/IAG/COSPAR Working Group on Cartographic Coordinates and Rotational Elements of the Planets and Satellites: 2009', December 4, 2010.

    2. `Calculus, Vol. II'. Tom Apostol. John Wiley and Sons, 1969. See Chapter 5, `Eigenvalues of Operators Acting on Euclidean Spaces'.

    4. Icy required reading (icy.req).



Top

Ellipse Data Type Description




The following representation of an ellipse is used throughout SPICE, and in particular by the ellipse access routines: An ellipse is the set of points

   ellipse = CENTER    +    cos(theta) * V1    +    sin(theta) * V2
where CENTER, V1, and V2 are 3-vectors, and theta is in the range

   (-pi, pi].
The set of points "ellipse" is an ellipse (see Appendix A: Mathematical notes). The ellipse defined by this parametric representation is non-degenerate if and only if V1 and V2 are linearly independent.

We call CENTER the `center' of the ellipse, and we refer to V1 and V2 as `generating vectors'. Note that an ellipse centered at the coordinate origin (0, 0, 0,) is completely specified by its generating vectors. Further mention of the center or generating vectors for a particular ellipse, means vectors that play the role of CENTER or V1 and V2 in defining that ellipse.

This representation of ellipses has the particularly convenient property that it allows easy computation of the image of an ellipse under a linear transformation. If M is a matrix representing a linear transformation, and E is the ellipse

   CENTER    +    cos(theta) * V1    +    sin(theta) * V2,
then the image of E under the transformation represented by M is

   M*CENTER    +    cos(theta) * M*V1    +    sin(theta) * M*V2.
If we accept that the first set of points is an ellipse, then we can see that the image of an ellipse under a linear transformation is always another (possibly degenerate) ellipse.

Since many geometric computations involving ellipses and ellipsoids may be greatly simplified by judicious application of linear transformations to ellipses, it is useful to have a representation for ellipses that allows ready computation of their images under such mappings.

The internal design of the ellipse data type is not part of its specification. The design is an implementation choice based on the programming language and so the design may change. Users should not write code based on the current implementation; such code might fail when used with a future version of Icy.

NAIF implemented the SPICE ellipse data type in IDL as a structure with the fields

      center   :  (3-array double)
      semimajor:  (3-array double)
      semiminor:  (3-array double)
The fields are set and accessed by a small set of access routines provided for that purpose. Do not access the fields in any other way.

The elements of SPICE ellipses are set using cspice_cgv2el (center and generating vectors to ellipse) and accessed using cspice_el2cgv (ellipse to center and generating vectors).



Top

Ellipse and ellipsoid routines







Top

Constructing ellipses



Let `center', `v1', and `v2' be a center vector and two generating vectors for an ellipse.

After `center', `v1', and `v2' have been assigned values, you can construct a SPICE ellipse using cspice_cgv2el:

   cspice_cgv2el, center, v1, v2, ellips
This call produces the SPICE ellipse `ellips', which represents the same mathematical ellipse as do `center', `v1', and `v2'.

The generating vectors need not be linearly independent. If they are not, the resulting ellipse will be degenerate. Specifically, if the generating vectors are both zero, the ellipse will be the single point represented by `center', and if just one of the semi-axis vectors (call it V) is non-zero, the ellipse will be the line segment extending from

   CENTER - V
to

   CENTER + V


Top

Access to ellipse data elements



Let `ellips' be a SPICE ellipse. To produce the center and two generating vectors for `ellips', we can make the call

   cspice_el2cgv, ellips, center, v1, v2
On output, `v1' will be a semi-major axis vector for the ellipse represented by `ellips', and `v2' will be a semi-minor axis vector. Semi-axis vectors are never unique; if X is a semi-axis vector; then so is -X.

`v1' is a vector of maximum norm extending from the ellipse's center to the ellipse itself; `v2' is an analogous vector of minimum norm. `v1' and V2 are orthogonal vectors.



Top

cspice_cgv2el and cspice_el2cgv are not inverses



Because the routine cspice_el2cgv always returns semi-axes as generating vectors, if `v1' and `v2' are not semi-axes on input to cspice_cgv2el, the sequence of calls

   cspice_cgv2el, center, v1, v2,  ellips
   cspice_el2cgv, ellips,  center,  v1,  v2
will certainly modify `v1' and `v2'. Even if `v1' and `v2' are semi-axes to start out with, because of the non-uniqueness of semi-axes, one or both of these vectors could be negated on output from cspice_el2cgv.

There is a sense in which cspice_cgv2el and cspice_el2cgv are inverses, though: the above sequence of calls returns a center and generating vectors that define the same ellipse as the input center and generating vectors.



Top

Triaxial ellipsoid routines




The Icy routines used to perform geometric calculations involving ellipsoids:

cspice_edlimb

Ellipsoid limb
cspice_inedpl

Intersection of ellipsoid and plane
cspice_nearpt

Nearest point on ellipsoid to point
cspice_npedln

Nearest point on ellipsoid to line
cspice_sincpt

Surface intercept
cspice_surfnm

Surface normal on ellipsoid
cspice_surfpt

Surface intercept point on ellipsoid


Top

Ellipse routines




The Icy routines used to perform geometric calculations involving ellipses:

cspice_inelpl

Intersection of ellipse and plane
cspice_npelpt

Nearest point on ellipse to point
cspice_pjelpl

Projection of ellipse onto plane
cspice_saelgv

Semi-axes of ellipse from generating vectors


Top

Examples







Top

Finding the `limb angle' of an instrument boresight



If we want to find the angle of a ray above the limb of an ellipsoid, where the angle is measured in a plane containing the ray and a `down' vector, we can follow the procedure given below. We assume the ray does not intersect the ellipsoid. Name the result `angle'.

We assume that all vectors are given in body-fixed coordinates.

    -- `observ' is the body-center to observer vector.

    -- `raydir' is the boresight ray's direction vector in body-fixed coordinates.

    -- `limb' is an ellipse, the result of the limb calculation.

Find the limb of the ellipsoid as seen from the point `observ'. Here `a', `b', and `c' are the lengths of the semi-axes of the ellipsoid.

   cspice_edlimb, a, b, c, observ, limb
The ray direction vector is `raydir', so the ray is the set of points

   OBSERV  +  t * RAYDIR
where t is any non-negative real number.

The `down' vector is just - `observ'. The vectors OBSERV and RAYDIR are spanning vectors for the plane we're interested in. We can use cspice_psv2pl to represent this plane by a SPICELIB plane.

cspice_psv2pl, observ, observ, raydir, plane |endliteral

Find the intersection of the plane defined by `observ' and `raydir' with the limb.

   cspice_inelpl, limb, plane, nxpts, xpt1, xpt2
We always expect two intersection points, if `down' is valid. If `nxpts' has value less-than two, the user must respond to the error condition.

Form the vectors from `observ' to the intersection points. Find the angular separation between the boresight ray and each vector from `observ' to the intersection points.

   vec1 = xpt1 - observ
   vec2 = xpt2 - observ
 
   sep1 = cspice_vsep( vec1, raydir )
   sep2 = cspice_vsep( vec2, raydir )
The angular separation we're after is the minimum of the two separations we've computed.

   angle = min ( [sep1, sep2] )


Top

Header examples



The headers of the ellipse and ellipsoid routines list additional usage examples.



Top

Use of ellipses with planes



The nature of geometry problems involving planes often includes use of the SPICE ellipse data type. The example code listed in the headers of the routines cspice_inelpl and cspice_pjelpl show examples of problems solved using both the ellipse and plane data type.



Top

Summary of routines





The following table summarizes the SPICE ellipse and ellipsoid routines.

   cspice_cgv2el        Center and generating vectors to ellipse
   cspice_edlimb        Ellipsoid limb
   cspice_el2cgv        Ellipse to center and generating vectors
   cspice_inedpl        Intersection of ellipsoid and plane
   cspice_inelpl        Intersection of ellipse and plane
   cspice_nearpt        Nearest point on ellipsoid to point
   cspice_npedln        Nearest point on ellipsoid to line
   cspice_npelpt        Nearest point on ellipse to point
   cspice_pjelpl        Projection of ellipse onto plane
   cspice_saelgv        Semi-axes of ellipse from generating vectors
   cspice_sincpt        Surface intercept
   cspice_surfnm        Surface normal on ellipsoid
   cspice_surfpt        Surface intercept point on ellipsoid


Top

Appendix A: Mathematical notes







Top

Defining an ellipse parametrically




Our aim is to show that the set of points

   CENTER    +    cos(theta) * V1    +    sin(theta) * V2
where CENTER, V1, and V2 are specified vectors in three-dimensional space, and where theta is a real number in the interval (-pi, pi], is in fact an ellipse as we've claimed.

Since the vector CENTER simply translates the set, we may assume without loss of generality that it is the zero vector. So we'll re-write our expression for the alleged ellipse as

   cos(theta) * V1    +    sin(theta) * V2
where theta is a real number in the interval (-pi, pi]. We'll give the name S to the above set of vectors. Without loss of generality, we can assume that V1 and V2 lie in the x-y plane. Therefore, we can treat V1 and V2 as two-dimensional vectors.

If V1 and V2 are linearly dependent, S is a line segment or a point, so there is nothing to prove. We'll assume from now on that V1 and V2 are linearly independent.

Every point in S has coordinates ( cos(theta), sin(theta) ) relative to the basis

   {V1, V2}.
Define the change-of-basis matrix C by setting the first and second columns of C equal to V1 and V2, respectively. If (x,y) are the coordinates of a point P on S relative to the standard basis

   { (1,0), (0,1) },
then the coordinates of P relative to the basis

   {V1, V2}
are

              +- -+
         -1   | x |
        C     |   |
              | y |
              +- -+
 
            +-          -+
            | cos(theta) |
   =        |            |
            | sin(theta) |
            +-          -+
Taking inner products, we find

        +-    -+      -1 T     -1   +- -+
        | x  y |   ( C  )     C     | x |
        +-    -+                    |   |
                                    | y |
                                    +- -+
 
 
        +-                      -+  +-          -+
   =    | cos(theta)  sin(theta) |  | cos(theta) |
        +-                      -+  |            |
                                    | sin(theta) |
                                    +-          -+
 
   =    1
The matrix

      -1  T   -1
   ( C   )   C
is symmetric; let's say that it has entries

   +-          -+
   |   a   b/2  |
   |            |.
   |  b/2   c   |
   +-          -+
We know that a and c are positive because they are squares of norms of the columns of

    -1
   C
which is a non-singular matrix. Then the equation above reduces to

      2                2
   a x   +  b xy  + c y   =  1,     a, c  >  0.
We can find a new orthogonal basis such that this equation transforms to

       2           2
   d1 u    +   d2 v
with respect to this new basis. Let's give the name SYM to the matrix

   +-          -+
   |   a   b/2  |
   |            |;
   |  b/2   c   |
   +-          -+
since SYM is symmetric, there exists an orthogonal matrix M that diagonalizes SYM. That is, we can find an orthogonal matrix M such that

                    +-      -+
    T               | d1   0 |
   M  SYM  M    =   |        |.
                    | 0   d2 |
                    +-      -+
The existence of such a matrix M will not be proved here; see reference [2]. The columns of M are the elements of the basis we're looking for: if we define the variables (u,v) by the transformation

   +- -+        +- -+
   | u |      T | x |
   |   |  =  M  |   |,
   | v |        | y |
   +- -+        +- -+
then our equation in x and y transforms to the equation

       2           2
   d1 u    +   d2 v
since

        2                 2
       a x   +  b xy  +  c y
 
        +-    -+              +- -+
   =    | x  y |      SYM     | x |
        +-    -+              |   |
                              | y |
                              +- -+
 
        +-    -+   T          +- -+
   =    | u  v |  M   SYM  M  | u |
        +-    -+              |   |
                              | v |
                              +- -+
 
        +-    -+  +-      -+  +- -+
   =    | u  v |  | d1   0 |  | u |
        +-    -+  |        |  |   |
                  | 0   d2 |  | v |
                  +-      -+  +- -+
 
 
            2            2
   =    d1 u    +    d2 v
This last equation is that of an ellipse, as long as d1 and d2 are positive. To verify that they are, note that d1 and d2 are the eigenvalues of the matrix SYM, and SYM is the product

      -1  T   -1
   ( C   )   C,
which is of the form

    T
   M   M,
so SYM is positive semi-definite (its eigenvalues are non-negative). Furthermore, since the product

      -1  T   -1
   ( C   )   C
is non-singular if C is non-singular, and since the columns of C are V1 and V2, SYM exists and is non-singular precisely when V1 and V2 are linearly independent, a condition that we have assumed. So the eigenvalues of SYM can't be zero. They're not negative either. We conclude they're positive.



Top

Solving intersection problems




There is one problem solving technique used in SPICE ellipse and ellipsoid routines that is so useful that it deserves special mention: using a `distortion map' to solve intersection problems.

The distortion map (as it is referred to in Icy routines) is simply a linear transformation that maps an ellipsoid to the unit sphere. The distortion map defined by an ellipsoid whose semi-axes are A, B, and C is represented by the matrix

   +-                -+
   |  1/A   0    0    |
   |   0   1/B   0    |.
   |   0    0    1/C  |
   +-                -+
The distortion map is (as is clear from examining the matrix) one-to-one and onto, and in particular is invertible, so it preserves set operations such as intersection. That is, if M is a distortion map and X, Y are two sets, then

   M( X intersect Y ) = M(X) intersect M(Y).
The same is true of the inverse of the distortion map.

The utility of these facts is that frequently it's easier to find the intersection of the images under the distortion map of two sets than it is to find the intersection of the original two sets. Having found the intersection of the `distorted' sets, we apply the inverse distortion map to arrive at the intersection of the original sets. Some examples:

    -- To find the intersection of a ray and an ellipsoid, apply the distortion map to both. Because the distortion map is linear, the ray maps to another ray, and the ellipsoid maps to the unit sphere. The resulting intersection problem is easy to solve. Having found the points of intersection of the new ray and the unit sphere, if any, we apply the inverse distortion map to these points, and we're done.

    -- To find the intersection of a plane and an ellipsoid, apply the distortion map to both. The linearity of the distortion map ensures that the original plane maps to a second plane (whose formula is easily calculated). The ellipsoid maps to the unit sphere. The intersection of a plane and a unit sphere is easily found. The inverse distortion map is then applied to the circle of intersection (when the intersection is non-trivial), and the ellipse of intersection of the original plane and ellipsoid results. This procedure is used in the Icy routine cspice_inedpl.

    -- To find the image under gnomonic projection onto a plane (camera projection) of an ellipsoid, given a focal point, we must find the intersection of the plane and the cone generated by ellipsoid and the focal point. Applying the distortion map to the ellipsoid, plane, and focal point, the problem is transformed into that of finding the intersection of the transformed plane with the cone generated by a unit sphere and the transformed focal point. This `transformed' problem is much easier to solve. The resulting intersection ellipse is then mapped back to the original intersection ellipse by the inverse distortion mapping.



Top

Appendix B: Document Revision History







Top

2012 JAN 31, EDW (JPL)



Added descriptions and examples for CSPICE, Icy, and Mice distributions. Rewrote and restructured document sections for clarity and to conform to NAIF documentation standard.

Removed several obsolete examples.



Top

2008 JAN 17, BVS (JPL)



Previous edits.



Top

2004 DEC 21, NAIF (JPL)



LDPOOL was replaced with FURNSH in all examples.



Top

2002 DEC 12, NAIF (JPL)



Corrections were made to comments in the code example that computes the altitude of a ray above the limb of an ellipsoid. Previously, the quantity computed was incorrectly described as the altitude of a ray above an ellipsoid.