Table of contents
CSPICE_ROTATE calculates the 3x3 rotation matrix generated
by a rotation of a specified angle about a specified axis.
This rotation operates as a rotation of the coordinate
system.
Given:
angle the angle, given in radians, through which the rotation is
performed.
help, angle
DOUBLE = Scalar
iaxis the index of the axis of rotation.
help, iaxis
LONG = Scalar
The X, Y, and Z axes have indices 1, 2 and 3 respectively.
the call:
cspice_rotate, angle, iaxis, mout
returns:
mout the rotation matrix which describes the rotation of a reference
frame through `angle' radians about the axis whose index is
`iaxis'.
help, mout
DOUBLE = Array[3,3]
None.
Any numerical results shown for this example may differ between
platforms as the results depend on the SPICE kernels used as input
and the machine specific arithmetic implementation.
1) Compute the 3x3 matrix that rotates vectors from one
frame to another frame rotated by pi/10 radians about
+Z with respect to the first frame, and use it to transform
an arbitrary vector from the first frame to the second frame.
Example code begins here.
PRO rotate_ex1
;;
;; Compute the 3x3 matrix that rotates vectors from one
;; frame to another frame rotated by pi/10 radians about
;; +Z with respect to the first frame
;;
cspice_rotate, 0.1d*cspice_pi(), 3, rot_mat
print, 'Rotation matrix:'
print, rot_mat
;;
;; Apply the rotation to a vector.
;;
vec = [ 1.2d, 3.4d, 4.5d ]
;;
;; First use the Icy matrix vector multiplication
;; routine.
;;
cspice_mxv, rot_mat, vec, vec1
print, FORMAT='("Result using SPICE :",3F12.8)', vec1
;;
;; Now use the IDL # operator to perform the same
;; calculation, transposing the rot_mat matrix to
;; the IDL nominal format.
;;
vec2 = transpose( rot_mat ) # vec
print, FORMAT='("Result using IDL # operator :",3F12.8)', vec2
;;
;; Finally, use the IDL ## operator to again perform
;; the operation, this time as in linear algebra.
;;
vec3 = rot_mat ## vec
print, FORMAT='("Result using IDL ## operator:",3F12.8)', vec3
END
When this program was executed on a Mac/Intel/IDL8.x/64-bit
platform, the output was:
Rotation matrix:
0.95105652 0.30901699 0.0000000
-0.30901699 0.95105652 0.0000000
0.0000000 0.0000000 1.0000000
Result using SPICE : 2.19192560 2.86277176 4.50000000
Result using IDL # operator : 2.19192560 2.86277176 4.50000000
Result using IDL ## operator: 2.19192560 2.86277176 4.50000000
A rotation about the first, i.e. x-axis, is described by
.- -.
| 1 0 0 |
| 0 cos(theta) sin(theta) |
| 0 -sin(theta) cos(theta) |
`- -'
A rotation about the second, i.e. y-axis, is described by
.- -.
| cos(theta) 0 -sin(theta) |
| 0 1 0 |
| sin(theta) 0 cos(theta) |
`- -'
A rotation about the third, i.e. z-axis, is described by
.- -.
| cos(theta) sin(theta) 0 |
| -sin(theta) cos(theta) 0 |
| 0 0 1 |
`- -'
cspice_rotate decides which form is appropriate according to the value
of `iaxis'.
1) If the axis index is not in the range 1 to 3, it will be
treated the same as that integer 1, 2, or 3 that is congruent
to it mod 3.
2) If any of the input arguments, `angle' or `iaxis', is
undefined, an error is signaled by the IDL error handling
system.
3) If any of the input arguments, `angle' or `iaxis', is not of
the expected type, or it does not have the expected dimensions
and size, an error is signaled by the Icy interface.
4) If the output argument `mout' is not a named variable, an
error is signaled by the Icy interface.
None.
None.
ICY.REQ
ROTATION.REQ
None.
J. Diaz del Rio (ODC Space)
E.D. Wright (JPL)
-Icy Version 1.0.2, 01-JUN-2021 (JDR)
Edited the header to comply with NAIF standard. Added example's
problem statement and reformatted example's output.
Added -Parameters, -Exceptions, -Files, -Restrictions,
-Literature_References and -Author_and_Institution sections, and
completed -Particulars section.
Removed reference to the routine's corresponding CSPICE header from
-Abstract section.
Added arguments' type and size information in the -I/O section.
-Icy Version 1.0.1, 26-JAN-2006 (EDW)
Reformatted Example section to improve reading clarity.
-Icy Version 1.0.0, 16-JUN-2003 (EDW)
generate a rotation matrix
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