| invstm_c |
|
Table of contents
Procedure
invstm_c ( Inverse of state transformation matrix )
void invstm_c ( ConstSpiceDouble mat [6][6],
SpiceDouble invmat [6][6] )
AbstractReturn the inverse of a state transformation matrix. Required_ReadingROTATION KeywordsMATH MATRIX TRANSFORMATION Brief_I/OVARIABLE I/O DESCRIPTION -------- --- -------------------------------------------------- mat I A state transformation matrix. invmat O The inverse of `mat'. Detailed_Input
mat is a state transformation matrix for converting states
relative to one frame to states relative to another.
The state transformation of a state vector, `s', is
performed by the matrix-vector product.
mat * s.
For `mat' to be a "true" state transformation matrix
it must have the form
.- -.
| : |
| r : 0 |
|.......:......|
| : |
| w*r : r |
| : |
`- -'
where `r' is a 3x3 rotation matrix, 0 is the 3x3 zero
matrix and `w' is a 3x3 skew-symmetric matrix.
NOTE: no checks are performed on `mat' to ensure that it
does indeed have the form described above.
Detailed_Output
invmat is the inverse of `mat' under the operation of matrix
multiplication.
If `mat' has the form described above, then `invmat' has
the form shown below.
.- -.
| t : |
| r : 0 |
|........:......|
| t : t |
| (w*r) : r |
| : |
`- -'
(The superscript "t" denotes the matrix transpose
operation.)
ParametersNone. Exceptions
Error free.
1) No checks are performed to ensure that the input matrix is
indeed a state transformation matrix.
FilesNone. ParticularsGiven a matrix for transforming states relative frame 1 to states relative frame 2, the routine produces the inverse matrix. That is, it returns the matrix for transforming states relative to frame 2 to states relative to frame 1. This special routine exists because unlike the inverse of a rotation matrix, the inverse of a state transformation matrix, is NOT simply the transpose of the matrix. Examples
The numerical results shown for this example may differ across
platforms. The results depend on the SPICE kernels used as
input, the compiler and supporting libraries, and the machine
specific arithmetic implementation.
1) Suppose you have a geometric state of a spacecraft in Earth
body-fixed reference frame and wish to express this state
relative to an Earth centered J2000 frame. The following
example code illustrates how to carry out this computation.
Use the PCK kernel below to load the required high precision
orientation of the ITRF93 Earth body-fixed reference frame.
Note that the body ID code used in this file for the Earth is
3000.
earth_720101_070426.bpc
Example code begins here.
/.
Program invstm_ex1
./
#include <stdio.h>
#include "SpiceUsr.h"
int main( )
{
/.
Local variables.
./
SpiceDouble invmat [6][6];
SpiceDouble istat1 [6];
SpiceDouble istat2 [6];
SpiceDouble mat [6][6];
SpiceDouble xmat [6][6];
SpiceInt earth;
/.
Define the state of the spacecraft, in km and
km/s, and the `et' epoch, in seconds past J2000.
./
SpiceDouble et = 0.0;
SpiceDouble state [6] = { 175625246.29100420,
164189388.12540060,
-62935198.26067264,
11946.73372264,
-12771.29732556,
13.84902914 };
/.
Load the required high precision Earth PCK.
./
furnsh_c ( "earth_720101_070426.bpc" );
/.
First get the state transformation from J2000 frame
to Earth body-fixed frame at the time of interest `et'.
The body ID code used in high precision PCK files for
the Earth is 3000; this number indicates that the
terrestrial frame used is ITRF93.
./
earth = 3000;
tisbod_c ( "J2000", earth, et, mat );
/.
Get the inverse of `mat'.
./
invstm_c ( mat, invmat );
/.
Transform from bodyfixed state to inertial state.
./
mxvg_c ( invmat, state, 6, 6, istat1 );
/.
Print the resulting state.
./
printf( "Input state in Earth centered J2000 frame, using "
"invstm_c:\n" );
printf( " Position: %15.3f %15.3f %15.3f\n",
istat1[0], istat1[1], istat1[2] );
printf( " Velocity: %15.3f %15.3f %15.3f\n",
istat1[3], istat1[4], istat1[5] );
/.
Compute the same state using sxform_c.
./
sxform_c ( "ITRF93", "J2000", et, xmat );
mxvg_c ( xmat, state, 6, 6, istat2 );
printf( "\n" );
printf( "Input state in Earth centered J2000 frame, using "
"sxform_c:\n" );
printf( " Position: %15.3f %15.3f %15.3f\n",
istat2[0], istat2[1], istat2[2] );
printf( " Velocity: %15.3f %15.3f %15.3f\n",
istat2[3], istat2[4], istat2[5] );
return ( 0 );
}
When this program was executed on a Mac/Intel/cc/64-bit
platform, the output was:
Input state in Earth centered J2000 frame, using invstm_c:
Position: 192681395.921 -143792821.383 -62934296.473
Velocity: 30.312 32.007 13.876
Input state in Earth centered J2000 frame, using sxform_c:
Position: 192681395.921 -143792821.383 -62934296.473
Velocity: 30.312 32.007 13.876
RestrictionsNone. Literature_ReferencesNone. Author_and_InstitutionJ. Diaz del Rio (ODC Space) Version-CSPICE Version 1.0.0, 25-NOV-2021 (JDR) Index_Entriesinverse of state transformation matrix |
Fri Dec 31 18:41:08 2021