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vproj_c

Table of contents
Procedure
Abstract
Required_Reading
Keywords
Brief_I/O
Detailed_Input
Detailed_Output
Parameters
Exceptions
Files
Particulars
Examples
Restrictions
Literature_References
Author_and_Institution
Version
Index_Entries

Procedure

   vproj_c ( Vector projection, 3 dimensions ) 

   void vproj_c ( ConstSpiceDouble   a[3],
                  ConstSpiceDouble   b[3],
                  SpiceDouble        p[3] )

Abstract

   Compute the projection of one 3-dimensional vector onto another
   3-dimensional vector.

Required_Reading

   None.

Keywords

   VECTOR


Brief_I/O

   VARIABLE  I/O  DESCRIPTION
   --------  ---  --------------------------------------------------
   a          I   The vector to be projected.
   b          I   The vector onto which `a' is to be projected.
   p          O   The projection of `a' onto `b'.

Detailed_Input

   a           is a double precision, 3-dimensional vector. This
               vector is to be projected onto the vector `b'.

   b           is a double precision, 3-dimensional vector. This
               vector is the vector which receives the projection.

Detailed_Output

   p           is a double precision, 3-dimensional vector containing
               the projection of `a' onto `b'. (`p' is necessarily parallel
               to `b'.) If `b' is the zero vector then `p' will be returned
               as the zero vector.

               `p' may overwrite either `a' or `b'.

Parameters

   None.

Exceptions

   Error free.

Files

   None.

Particulars

   Given any vectors `a' and `b', there is a unique decomposition of
   `a' as a sum v + p such that `v', the dot product of `v' and `b', is zero,
   and the dot product of `p' with `b' is equal the product of the
   lengths of `p' and `b'. `p' is called the projection of `a' onto `b'. It
   can be expressed mathematically as

      dot(a,b)
      -------- * b
      dot(b,b)

   (This is not necessarily the prescription used to compute the
   projection. It is intended only for descriptive purposes.)

Examples

   The numerical results shown for this example may differ across
   platforms. The results depend on the SPICE kernels used as
   input, the compiler and supporting libraries, and the machine
   specific arithmetic implementation.

   1) Define two sets of vectors and compute the projection of
      each vector of the first set on the corresponding vector of
      the second set.

      Example code begins here.


      /.
         Program vproj_ex1
      ./
      #include <stdio.h>
      #include "SpiceUsr.h"

      int main( )
      {

         /.
         Local parameters.
         ./
         #define NDIM         3
         #define SETSIZ       4

         /.
         Local variables.
         ./
         SpiceDouble          pvec   [NDIM];

         SpiceInt             i;

         /.
         Define the two vector sets.
         ./
         SpiceDouble          seta   [SETSIZ][NDIM] =

                                     { {6.0,  6.0,  6.0},
                                       {6.0,  6.0,  6.0},
                                       {6.0,  6.0,  0.0},
                                       {6.0,  0.0,  0.0} };

         SpiceDouble          setb   [SETSIZ][NDIM] =

                                     { { 2.0,  0.0,  0.0},
                                       {-3.0,  0.0,  0.0},
                                       { 0.0,  7.0,  0.0},
                                       { 0.0,  0.0,  9.0} };

         /.
         Calculate the projection
         ./
         for ( i = 0; i < SETSIZ; i++ )
         {

            vproj_c ( seta[i], setb[i], pvec );

            printf( "Vector A  :  %4.1f %4.1f %4.1f\n",
                    seta[i][0], seta[i][1], seta[i][2] );
            printf( "Vector B  :  %4.1f %4.1f %4.1f\n",
                    setb[i][0], setb[i][1], setb[i][2] );
            printf( "Projection:  %4.1f %4.1f %4.1f\n",
                    pvec[0], pvec[1], pvec[2]          );
            printf( " \n" );

         }

         return ( 0 );
      }


      When this program was executed on a Mac/Intel/cc/64-bit
      platform, the output was:


      Vector A  :   6.0  6.0  6.0
      Vector B  :   2.0  0.0  0.0
      Projection:   6.0  0.0  0.0

      Vector A  :   6.0  6.0  6.0
      Vector B  :  -3.0  0.0  0.0
      Projection:   6.0 -0.0 -0.0

      Vector A  :   6.0  6.0  0.0
      Vector B  :   0.0  7.0  0.0
      Projection:   0.0  6.0  0.0

      Vector A  :   6.0  0.0  0.0
      Vector B  :   0.0  0.0  9.0
      Projection:   0.0  0.0  0.0

Restrictions

   1)  An implicit assumption exists that `a' and `b' are specified in
       the same reference frame. If this is not the case, the
       numerical result has no meaning.

Literature_References

   [1]  G. Thomas and R. Finney, "Calculus and Analytic Geometry,"
        7th Edition, Addison Wesley, 1988.

Author_and_Institution

   J. Diaz del Rio     (ODC Space)
   W.L. Taber          (JPL)
   E.D. Wright         (JPL)

Version

   -CSPICE Version 1.0.1, 01-NOV-2021 (JDR)

       Edited the header to comply with NAIF standard. Added complete example
       to the -Examples section. Added entry to -Restrictions section.

   -CSPICE Version 1.0.0, 08-FEB-1998 (EDW) (WLT)

Index_Entries

   3-dimensional vector projection
Fri Dec 31 18:41:15 2021