vadd_c |
Table of contents
Procedurevadd_c ( Vector addition, 3 dimensional ) void vadd_c ( ConstSpiceDouble v1[3], ConstSpiceDouble v2[3], SpiceDouble vout[3] ) AbstractAdd two double precision 3-dimensional vectors. Required_ReadingNone. KeywordsVECTOR Brief_I/OVARIABLE I/O DESCRIPTION -------- --- -------------------------------------------------- v1 I First vector to be added. v2 I Second vector to be added. vout O Sum vector, v1 + v2. Detailed_Inputv1, v2 are two arbitrary double precision 3-dimensional vectors. Detailed_Outputvout is the double precision 3-dimensional vector sum of `v1' and `v2'. `vout' may overwrite either `v1' or `v2'. ParametersNone. ExceptionsError free. FilesNone. ParticularsThis routine simply performs addition between components of `v1' and `v2'. No checking is performed to determine whether floating point overflow has occurred. ExamplesThe numerical results shown for this example may differ across platforms. The results depend on the SPICE kernels used as input, the compiler and supporting libraries, and the machine specific arithmetic implementation. 1) Define two sets of 3-dimensional vectors and compute the sum of each vector in first set with the corresponding vector in the second set. Example code begins here. /. Program vadd_ex1 ./ #include <stdio.h> #include "SpiceUsr.h" int main( ) { /. Local parameters. ./ #define SETSIZ 2 /. Local variables. ./ SpiceDouble vout [3]; SpiceInt i; /. Define the two vector sets. ./ SpiceDouble seta [SETSIZ][3] = { {1.0, 2.0, 3.0 }, {1.e-7, 1.e23, 1.e-9} }; SpiceDouble setb [SETSIZ][3] = { {4.0, 5.0, 6.0}, {1.e24, 1.e23, 0.0} }; /. Calculate the sum of each pair of vectors ./ for ( i = 0; i < SETSIZ; i++ ) { vadd_c ( seta[i], setb[i], vout ); printf( "Vector A : %10.2e %10.2e %10.2e\n", seta[i][0], seta[i][1], seta[i][2] ); printf( "Vector B : %10.2e %10.2e %10.2e\n", setb[i][0], setb[i][1], setb[i][2] ); printf( "Sum vector: %10.2e %10.2e %10.2e\n", vout[0], vout[1], vout[2] ); printf( "\n" ); } return ( 0 ); } When this program was executed on a Mac/Intel/cc/64-bit platform, the output was: Vector A : 1.00e+00 2.00e+00 3.00e+00 Vector B : 4.00e+00 5.00e+00 6.00e+00 Sum vector: 5.00e+00 7.00e+00 9.00e+00 Vector A : 1.00e-07 1.00e+23 1.00e-09 Vector B : 1.00e+24 1.00e+23 0.00e+00 Sum vector: 1.00e+24 2.00e+23 1.00e-09 Restrictions1) The user is required to determine that the magnitude each component of the vectors is within the appropriate range so as not to cause floating point overflow. Literature_ReferencesNone. Author_and_InstitutionN.J. Bachman (JPL) J. Diaz del Rio (ODC Space) W.M. Owen (JPL) E.D. Wright (JPL) Version-CSPICE Version 1.1.1, 05-JUL-2021 (JDR) Edited the header to comply with NAIF standard. Added complete code example based on existing example. -CSPICE Version 1.1.0, 22-OCT-1998 (NJB) Made input vectors const. -CSPICE Version 1.0.0, 08-FEB-1998 (EDW) (WMO) Index_Entries3-dimensional vector addition |
Fri Dec 31 18:41:14 2021