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rotmat_c

Table of contents
Procedure
Abstract
Required_Reading
Keywords
Brief_I/O
Detailed_Input
Detailed_Output
Parameters
Exceptions
Files
Particulars
Examples
Restrictions
Literature_References
Author_and_Institution
Version
Index_Entries

Procedure

   rotmat_c ( Rotate a matrix ) 

   void rotmat_c ( ConstSpiceDouble   m1[3][3],
                   SpiceDouble        angle,
                   SpiceInt           iaxis,
                   SpiceDouble        mout[3][3] )

Abstract

   Apply a rotation of `angle' radians about axis `iaxis' to a matrix.
   This rotation is thought of as rotating the coordinate system.

Required_Reading

   None.

Keywords

   MATRIX
   ROTATION


Brief_I/O

   VARIABLE  I/O  DESCRIPTION
   --------  ---  --------------------------------------------------
   m1        I     Matrix to be rotated.
   angle     I     Angle of rotation (radians).
   iaxis     I     Axis of rotation (X=1, Y=2, Z=3).
   mout      O     Resulting rotated matrix.

Detailed_Input

   m1          is a matrix to which a rotation is to be applied.
               In matrix algebra, the components of the matrix are
               relative to one particular coordinate system. Applying
               rotmat_c changes the components of m1 so that they are
               relative to a rotated coordinate system.

   angle       is the angle in radians through which the original
               coordinate system is to be rotated.

   iaxis       is an index for the axis of the original coordinate system
               about which the rotation by angle is to be performed.
               iaxis = 1,2 or 3 designates the x-, y- or z-axis,
               respectively.

Detailed_Output

   mout        is the matrix resulting from the application of the
               specified rotation to the input matrix m1. If

                  [angle]
                        iaxis

               denotes the rotation matrix by angle radians about iaxis,
               (see the Rotations Required Reading document) then mout is
               given by the following matrix equation:

                  mout = [angle]      * m1
                                iaxis

               mout can overwrite m1.

Parameters

   None.

Exceptions

   Error free.

   1)  If the axis index is not in the range 1 to 3, it will be
       treated the same as that integer 1, 2, or 3 that is congruent
       to it mod 3.

Files

   None.

Particulars

   None.

Examples

   Suppose that to rotate the a set of inertial axes to body fixed
   axes, one must first roll the coordinate axes about the x-axis by
   angle r to get x', y', z'. From this one must pitch about the
   y' axis by angle o to get x'', y'', z''.  And finally yaw the
   x'', y'', z'' about the z'' axis by angle y to obtain the
   transformation to bodyfixed coordinates. If id is the identity
   matrix, then the following code fragment generates the
   transformation from inertial to body fixed.

      rotmat_c ( id, r, 1, m1   );
      rotmat_c ( m1, p, 2, m2   );
      rotmat_c ( m2, y, 3, tibf );

Restrictions

   None.

Literature_References

   None.

Author_and_Institution

   N.J. Bachman        (JPL)
   J. Diaz del Rio     (ODC Space)
   W.M. Owen           (JPL)
   W.L. Taber          (JPL)

Version

   -CSPICE Version 1.1.1, 13-AUG-2021 (JDR)

       Edited the header to comply with NAIF standard.

   -CSPICE Version 1.1.0, 22-OCT-1998 (NJB)

       Made input matrix const.

   -CSPICE Version 1.0.0, 08-FEB-1998 (NJB) (WMO) (WLT)

       Based on SPICELIB Version 1.0.1, 10-MAR-1992 (WLT)

Index_Entries

   rotate a matrix
Fri Dec 31 18:41:11 2021